float GRAVITY = 0.02;
float ballX[] = new float[100];
float ballY[] = new float[100];
float speedX[] = new float[100];
float speedY[] = new float[100];
void setup() {
size(400,600);
background(255);
for (int i=0; i<100; i++) {
ballX[i] = 200;
ballY[i] = 0;
speedX[i] = random(1);
speedY[i] = random(1);
}
}
void draw() {
background(255);
for (int i=0; i<100; i++) {
speedY[i] = speedY[i] + GRAVITY;
ballY[i] = ballY[i] + speedY[i];
ballX[i] = ballX[i] + speedX[i];
if (ballY[i]>height) {
speedY[i] = speedY[i] * -0.7;
ballY[i] = height;
}
if (ballX[i]>width) {
speedX[i] = speedX[i] * -0.9;
ballX[i] = width;
}
else if (ballX[i]<0) {
speedX[i] = speedX[i] * -0.9;
ballX[i] = 0;
}
ellipse(mouseX,mouseY,30,30);
if (abs(mouseX-ballX[i])<25 && abs(mouseY-ballY[i])<25) {
speedY[i] = speedY[i] * -0.98;
speedX[i] = speedX[i] * -0.98;
ballX[i] = ballX[i] + speedX[i]*35;
ballY[i] = ballY[i] + speedY[i]*35;
fill(255,0,0,80);
ellipse(ballX[i],ballY[i],20,20);
}
else {
fill(255,255,255);
ellipse(ballX[i],ballY[i],10,10);
}
}
}
// 양민하
float ballX[] = new float[100];
float ballY[] = new float[100];
float speedX[] = new float[100];
float speedY[] = new float[100];
void setup() {
size(400,600);
background(255);
for (int i=0; i<100; i++) {
ballX[i] = 200;
ballY[i] = 0;
speedX[i] = random(1);
speedY[i] = random(1);
}
}
void draw() {
background(255);
for (int i=0; i<100; i++) {
speedY[i] = speedY[i] + GRAVITY;
ballY[i] = ballY[i] + speedY[i];
ballX[i] = ballX[i] + speedX[i];
if (ballY[i]>height) {
speedY[i] = speedY[i] * -0.7;
ballY[i] = height;
}
if (ballX[i]>width) {
speedX[i] = speedX[i] * -0.9;
ballX[i] = width;
}
else if (ballX[i]<0) {
speedX[i] = speedX[i] * -0.9;
ballX[i] = 0;
}
ellipse(mouseX,mouseY,30,30);
if (abs(mouseX-ballX[i])<25 && abs(mouseY-ballY[i])<25) {
speedY[i] = speedY[i] * -0.98;
speedX[i] = speedX[i] * -0.98;
ballX[i] = ballX[i] + speedX[i]*35;
ballY[i] = ballY[i] + speedY[i]*35;
fill(255,0,0,80);
ellipse(ballX[i],ballY[i],20,20);
}
else {
fill(255,255,255);
ellipse(ballX[i],ballY[i],10,10);
}
}
}
// 양민하





