import aiexport.*;
import processing.opengl.*;
AIExport ai;
int a=0;
float tmpX[] = new float[400];
float tmpY[] = new float[400];
float t[] = new float[400];
float g[] = new float[400];
void setup(){
size(720,360,OPENGL);
background(255,255,255);
framerate(24);
for (int i=0; i<400; i++){
tmpX[i]= (int)(random(720));
tmpY[i]= (int)(random(360));
t[i]=(int)(random(10))+1;
g[i]=(int)(random(100));
}
ai = new AIExport (this,2);
ai.setContinuousRecordingFrameRate(1);
ai.turnTransparencyOn();
}
void draw(){
background(0xffffffff);
translate(0, 0, -50);
Line();
}
float zoom=1.6;
void Line() {
ai.run();
background(255,255,255);
//마우스 확대 부분
if(mousePressed && zoom<1800) {
zoom += (zoom+.1)/80;
}
else if(zoom>1.6) {
zoom -= (zoom+.1)/80;
}
scale(zoom);
// 마우스 확대
///////////////그리는 부분 시작///////////////////
if (a<1550){
for (int i=0; i<400;i++){
tmpY[i]=tmpY[i]+t[i];
ai.ai_stroke(255,255,255,0);
ai.ai_fill(100,g[i]+150,80,t[i]*10);
ai.ai_rect(tmpX[i],tmpY[i],2,15);
if(tmpY[i]>400){
tmpY[i]=tmpY[i]-450;
}
}
}
a++;
///////////////그리는 부분 끝/////////////////////
}
int tmpNumber = 0;
void keyPressed() {
if (key=='e') ai.exportOneFrame();
if (key=='r') ai.toggleContinuousRecording();
ai.setFileName("rain_"+"_"+hour()+"."+minute()+"."+second()+"."+tmpNumber+".ai");
tmpNumber++;
}
import processing.opengl.*;
AIExport ai;
int a=0;
float tmpX[] = new float[400];
float tmpY[] = new float[400];
float t[] = new float[400];
float g[] = new float[400];
void setup(){
size(720,360,OPENGL);
background(255,255,255);
framerate(24);
for (int i=0; i<400; i++){
tmpX[i]= (int)(random(720));
tmpY[i]= (int)(random(360));
t[i]=(int)(random(10))+1;
g[i]=(int)(random(100));
}
ai = new AIExport (this,2);
ai.setContinuousRecordingFrameRate(1);
ai.turnTransparencyOn();
}
void draw(){
background(0xffffffff);
translate(0, 0, -50);
Line();
}
float zoom=1.6;
void Line() {
ai.run();
background(255,255,255);
//마우스 확대 부분
if(mousePressed && zoom<1800) {
zoom += (zoom+.1)/80;
}
else if(zoom>1.6) {
zoom -= (zoom+.1)/80;
}
scale(zoom);
// 마우스 확대
///////////////그리는 부분 시작///////////////////
if (a<1550){
for (int i=0; i<400;i++){
tmpY[i]=tmpY[i]+t[i];
ai.ai_stroke(255,255,255,0);
ai.ai_fill(100,g[i]+150,80,t[i]*10);
ai.ai_rect(tmpX[i],tmpY[i],2,15);
if(tmpY[i]>400){
tmpY[i]=tmpY[i]-450;
}
}
}
a++;
///////////////그리는 부분 끝/////////////////////
}
int tmpNumber = 0;
void keyPressed() {
if (key=='e') ai.exportOneFrame();
if (key=='r') ai.toggleContinuousRecording();
ai.setFileName("rain_"+"_"+hour()+"."+minute()+"."+second()+"."+tmpNumber+".ai");
tmpNumber++;
}





