import aiexport.*;
import processing.opengl.*;
AIExport ai;
void setup() {
size(400,400,OPENGL);
background(255,255,255);
framerate(20);
ai = new AIExport (this, 2);
ai.setContinuousRecordingFrameRate(1);
ai.turnTransparencyOn();
}
void draw() {
ai.run();
///////////////그리는 부분 시작///////////////////
///////////////그리는 부분 끝/////////////////////
}
int tmpNumber = 0;
void keyPressed() {
if (key=='e') ai.exportOneFrame();
if (key=='r') ai.toggleContinuousRecording();
ai.setFileName("hahaha_"+year()+month()+day()+"_"+hour()+"."+minute()+"."+second()
+"."+tmpNumber+".ai");
tmpNumber++;
}
//by 양민하
import processing.opengl.*;
AIExport ai;
void setup() {
size(400,400,OPENGL);
background(255,255,255);
framerate(20);
ai = new AIExport (this, 2);
ai.setContinuousRecordingFrameRate(1);
ai.turnTransparencyOn();
}
void draw() {
ai.run();
///////////////그리는 부분 시작///////////////////
///////////////그리는 부분 끝/////////////////////
}
int tmpNumber = 0;
void keyPressed() {
if (key=='e') ai.exportOneFrame();
if (key=='r') ai.toggleContinuousRecording();
ai.setFileName("hahaha_"+year()+month()+day()+"_"+hour()+"."+minute()+"."+second()
+"."+tmpNumber+".ai");
tmpNumber++;
}
//by 양민하





