from_ greenass hansune
As 3.0


import flash.display.BitmapData;

var bmd:BitmapData = new BitmapData(80, 40, true, 0xFF44AACC);

var pixelValue:uint = bmd.getPixel32(1, 1);
var alphaValue:uint = pixelValue >> 24 & 0xFF;
var red:uint = pixelValue >> 16 & 0xFF;
var green:uint = pixelValue >> 8 & 0xFF;
var blue:uint = pixelValue & 0xFF;


trace(alphaValue); // 255
trace(red); // 68
trace(green); // 170
trace(blue); // 204

trace(alphaValue.toString(16)); // ff
trace(red.toString(16)); // 44
trace(green.toString(16)); // aa
trace(blue.toString(16)); // cc

var color:uint = uint("0x" + "ff" + "ee" +"aa");
trace(color); //16772778
trace(0xffeeaa); //16772778
trace(uint(16772778).toString(16)); //ffeeaa


var color2:Number = (256 << 16) | (215 << 8) | (80);
trace(color2); //16832336


///////////////////////////color 값 모션(예) ////////////

private function colorChange():void{

    //boxColor 대상색상
    var red:Number = boxColor >> 16 & 0xFF;
    var green:Number = boxColor >> 8 & 0xFF;
    var blue:Number = boxColor & 0xFF;
    //바뀔 색상
    var tgRed:Number = Number (colorArray[currentStep][i].r);
    var tgGreen:Number = Number (colorArray[currentStep][i].g);
    var tgBlue:Number = Number (colorArray[currentStep][i].b);
   
    if(Math.abs(tgRed - red)<1){red = tgRed;} else {
     red = red + (tgRed - red)*0.1;
    }
    if(Math.abs(tgGreen - green)<1){green = tgGreen;} else {
     green = green + (tgGreen - green)*0.1;
    }
    if(Math.abs(tgBlue - blue)<1){blue = tgBlue;} else {
     blue = blue + (tgBlue - blue)*0.1;
    }
    //24비트 컬러로 바꾸기 위해 unsigned integer 로 변환(안해도 자동으로 바뀌긴 함)
    red = uint(red);
    green = uint(green);
    blue = uint(blue);
   
    //이렇게 하면 색이 튄다.
    //var color:uint = uint("0x" + red.toString(16) + green.toString(16) + blue.toString(16));

    //정상적으로 작동
    var color:uint = (red << 16) | (green << 8) | (blue);
    boxColor = color;
   
}