3D (action script 3.0 for flashplayer 10)
perspective: in a 2D plane, representation of parallel lines as converging on a vanishing point to give the illusion of depth and distance
projection: the production of a 2D image of a higher-dimensional object; 3D projection maps 3D points to a 2D plane
rotation: changing the orientation (and often the position) of an object by moving every point included in the object in a circular motion
transformation: altering 3D points or sets of points by translation, rotation, scale, skew, or a combination of these actions
translation: changing the position of an object by moving every point included in the object by the same amount in the same direction
vanishing point: point at which receding parallel lines seem to meet when represented in linear perspective
vector: a 3D vector represents a point or a location in the three-dimensional space using the Cartesian coordinates x, y, and z
vertex: a corner point
textured mesh: any point defining an object in 3D space
UV mapping: a way to apply a texture or bitmap to a 3D surface. UV mapping assigns values to coordinates on an image as percentages of the horizontal (U) axis and vertical (V) axis.
T value: the scaling factor for determining the size of a 3D object as the object moves toward, or away from, the current point of view
culling: rendering, or not, surfaces with specific winding. Using culling you can hide surfaces that are not visible to the current point of view.
글로벌로 좌표변환하여야만 한다.

